What Is RVE RSMB and Its OFX Version
RVE Rsmb6.6.1 OFX: The term RVE RSMB refers to RE:Vision Effects’ ReelSmart Motion Blur plugin. It is a sophisticated tool used in video and visual effects pipelines to add motion blur in post-production by tracking motion between frames. The “RVE” prefix may simply be shorthand referencing RE:Vision Effects, the developer behind RSMB.
The OFX version of RSMB means it’s implemented as an OpenFX plug-in, which is a common standard for visual effects plug-ins (supported by hosts like Fusion, Nuke, Natron, Resolve, Baselight, and others). The OFX standard allows cross-host compatibility and ensures that users can apply the same effect across multiple compositing or finishing environments.
Version 6.6.1 is one of the recent updates in the RSMB series. According to the official Release Notes, version 6.6.1 (released April 25, 2025) specifically “Fixes potential hang on exit issue in Baselight.” In OFX contexts, this addresses stability when the plug-in is used in Baselight (a high-end color grading / finishing system) via its OFX integration
Thus, RVE RSMB 6.6.1 OFX is the RSMB plugin, version 6.6.1, compiled in its OFX flavor, with bug fixes and enhancements tailored to OFX host compatibility, particularly for Baselight.
Key Improvements & Fixes in Version 6.6.1
Version 6.6.1 is not a major feature release but a point (maintenance) update that focuses on reliability, especially in certain host environments. Some of the known improvements:
- Hang-on-exit bug fix for Baselight: The key fix in 6.6.1 addresses a scenario where RSMB (within OFX) could cause a host hang when the user tries to exit or close the application. This is critical in a production environment to avoid stuck sessions.
- It does not introduce new major features beyond those in 6.6.0, which added RSMB Pro / Pro Vectors support for Baselight and resolved floating license issues in certain Mac + SDI workflows.
- Also, 6.6.2 (a subsequent release) later fixed a potential issue in RSMB Pro and Baselight 6 with OFX colour management.
From a user perspective, 6.6.1 ensures that your OFX-based RSMB usage in Baselight is more stable, especially in complex color-managed workflows, reducing the chances of crashes or locks at exit.
Compatibility & Host Support for RSMB 6.x OFX
One of the strengths of RSMB’s OFX version is that it supports a broad range of image and finishing hosts via the OpenFX standard. Below is a summary of compatibility, especially with 6.x versions:
Host / Platform | Support via OFX / Native | Remarks |
---|---|---|
Baselight / Baselight 6+ | Yes (as OFX) | 6.6.0 added Pro / Vectors support |
Fusion / Resolve Studio | Yes | OFX version supports usage in Fusion / Resolve environments |
Nuke / Natron | Yes (via OFX) | Nuke 5.1 or newer is supported |
Vegas Pro, HitFilm, etc. | Plugin (non-OFX) | Some hosts (like Vegas) use native plugin versions, not OFX. |
Autograph, Flame, Scratch, Silhouette, etc. | Via OFX | Many finishing and VFX hosts support the OFX version. |
Because OFX is a widely adopted standard, RSMB OFX can be dropped into many systems without needing host-specific builds (though special support or tweaks might be required per host). Always ensure that your host version supports the particular OFX version used by RSMB.
Another compatibility note: licensing and GPU support can vary depending on the host and OS, so always check the Release Notes and system requirements when upgrading.
Core Features of RSMB (Regular & Pro) in the OFX Version
RSMB offers a powerful set of features for adding motion blur in post. While many features are host-agnostic, some Pro-only features may or may not work in certain hosts depending on licensing and host support.
Here are the major features you get in RSMB 6.x OFX:
Automatic Pixel Tracking / Optical Flow
RSMB estimates motion between frames on a per-pixel basis via optical flow. This allows it to automatically blur footage in a natural way without keyframing each element.
Variable Blur / Customization
You can adjust the amount of blur, direction, and influence via parameters. Even though the motion is tracked automatically, you can fine-tune the result to match your aesthetic
Removal of Motion Blur
In some cases, you can use RSMB not to add blur, but to remove or reduce existing motion blur from footage. It works by reverse optical flow.
360° Motion Blur
RSMB supports 360 video, properly accounting for continuity at edges (left-right, top-bottom) so the blur wraps correctly in spherical space.
Object Separation / Matte Support (Pro Feature)
In the Pro version, you can provide a matte or mask to separate foreground and background motion, letting RSMB treat each plane differently (helpful in complex compositing).
3D Motion Vector Input (Pro Feature)
If your 3D renderer or compositing pipeline outputs motion vectors, you can feed them into RSMB Pro for more precise, artifact-free blur.
RGB + Alpha Tracking (Pro Feature)
When a scene has mattes or alpha channels, you can enable tracking based on both color (RGB) and alpha, which helps in challenging dark or masked areas.
Track Point / Spline Guidance (Pro Feature)
If optical flow struggles, you can define up to 12 tracking points or draw splines to guide RSMB’s motion estimation.
GPU Acceleration
RSMB leverages GPU processing for faster performance (depending on host support and hardware).
In general, in OFX mode, these features allow high flexibility across finishing and compositing pipelines, with many of the Pro enhancements accessible if the host allows them.
Workflow Tips & Best Practices for Using RSMB 6.6.1 OFX
To get stable, optimal results with RSMB 6.6.1 OFX, here are several best practices and workflow tips:
- Preflight tests in Baselight
Since 6.6.1 specifically fixes a hang-on-exit in Baselight, always test in a clean session. Save work frequently prior to render or exit operations. - Match frame rates and exposure
Motion blur estimation works best when your source footage has consistent frame rate, shutter values, and exposure. Sudden changes can confuse optical flow. - Use masks or mattes for complicated scenes
If your scene has fast-moving foregrounds over backgrounds, supply a matte to help RSMB avoid blending undesired motion. Use the Pro separation features where possible. - Fallback on guiding points or splines
In areas where automatic flow fails (e.g. textureless regions, extreme motion), guide the motion with track points or spline hints (Pro mode). - Test small segments before full render
Apply RSMB to a few seconds first. Check for streaking, ghosting, or artifacts. Adjust sensitivity or blur radius before rendering the whole shot. - Monitor GPU usage and fallback
Ensure your GPU is properly recognized by your host. In case of driver or compatibility issues, fall back to CPU rendering to isolate problems. - Version control & rollback plan
In production, maintain the prior working version (e.g. 6.6.0) so you can revert if any new bug surfaces in 6.6.1 for your particular host setup. - Read host-specific release notes
Some hosts (like Autograph, Baselight, Fusion) have their own release notes referencing 6.6.1 changes. For example, Autograph’s notes mention 6.6.1 fixes for Baselight environment interaction.
Following these will minimize surprises and maximize output quality.
Known Limitations, Caveats & Troubleshooting
Although RSMB is powerful, there are caveats and limits you should be aware of, especially in version 6.6.1 OFX:
- Not all Pro features available in all hosts
Some hosts do not allow the full Pro feature set (like object separation or vector input). Always check your host’s OFX implementation. - Artifacts in extreme motion or low texture
In fast pans or very uniform surfaces (like walls, sky), optical flow may produce ghosting or incorrect blur paths. Manual correction or masking may be needed. - Heavy GPU memory usage / crashes
Complex scenes with high resolutions, deep blur radii, or multi-layered composites may exhaust GPU memory. Fall back to CPU or segment renders. - Color management / misalignment in certain host chains
Some color-managed pipelines may cause mismatches or offsets in blur due to intermediate color transforms. 6.6.2 later addresses some colour management issues in Baselight. - License / floating license problems
Earlier versions had floating license issues in Baselight on some Mac + SDI systems. Although 6.6.0 addressed some, always ensure your licensing is stable. - Host upgrade incompatibility
If your host updates (major version change), OFX plug-in APIs may change. Always retest RSMB after updating your host. - Render time overhead
Motion blur adds computational cost. In tight deadlines, you might pre-render motion-blurred passes rather than apply in final comp.
If you see crashes, hanging, or visual glitches:
- try toggling GPU / CPU mode
- disable Pro-only features temporarily
- reduce blur radius
- isolate problematic frames
- rollback to previous version if necessary
Conclusion: RVE Rsmb6.6.1 OFX
RVE Rsmb6.6.1 OFX is a refined, stable incremental update to the ReelSmart Motion Blur plugin’s OFX variant. Its principal fix — resolving a hang-on-exit in Baselight — is especially valuable to finishing workflows relying on that host. Combined with the strong, field-tested feature set of RSMB (optical flow, 3D vector input, matte separation, GPU acceleration), version 6.6.1 is a dependable choice for post-production professionals working across multiple compositing and finishing environments.
While it doesn’t introduce major new features, the focus on stability and bug resolution highlights how mature plugins maintain their value in production pipelines. If you’re running RSMB in Baselight or other OFX hosts, upgrading to 6.6.1 (or later) can sidestep annoying hangs, especially under heavy render loads.